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//publishing

Publishing that carries your game, not your rights

One negotiated agreement covering distribution, funding and services. Your studio keeps ownership of the game and its IP; we publish under licence for an agreed term.

Global Publishing & Multi-Platform Distribution

End-to-end release management and storefront distribution across PC, console and mobile, coordinated from a single Nordic desk.

  • Store setup and build submission through the studio’s own platform accounts
  • Release calendars, wishlists and launch-day coordination
  • Regional pricing and storefront metadata

Developer Co-Funding & Project Acceleration

Milestone-based production support for independent studios, structured around a transparent, negotiated recoup and revenue split.

  • Milestone funding tied to an agreed production plan
  • Transparent recoup model — every term written into the contract
  • Runway planning for small teams

Tactical Marketing, PR & Creator Campaigns

Audience building, press outreach and creator collaborations planned around each title’s beats — not a generic funnel.

  • Press kits, embargoes and outlet outreach
  • Creator and community campaigns
  • Wishlist and community-growth strategy

Full-Cycle QA, Localization & Console Porting

Compatibility and certification-readiness testing, localization management and porting coordination toward each platform’s requirements.

  • Functional and compatibility QA passes
  • Localization management and LQA
  • Console porting and certification-readiness coordination

How the terms work

Model the split before you sign

Adjust the levers to see how a store fee, a co-funding advance, recoupable marketing and the agreed split interact. It’s an illustration of the mechanics — the real figures are negotiated per project.

Publishing Revenue & Distribution Simulator

Model the deal, lever by lever

€600,000
30%
€80,000
€40,000
70%

Developer earnings

€290,000

Advance + share of the split

Publisher profit

€90,000

After recouping its costs

Net after platform

€420,000

Recouped costs

€120,000

Where each euro goes

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Developer vs publisher across revenue

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Developer Publisher

Illustration only. This tool shows how publishing levers interact under one transparent model. It is not a forecast, an offer, or a promise of any return — actual figures and the recoup model are negotiated per project and written into the contract.

How we work

The support around the deal

One negotiated deal

A single agreement covering publishing, funding and services — no hidden schedules.

Transparent reporting

Sales, recoup progress and payouts reported on a fixed cadence in a shared dashboard.

Localization desk

Localization and LQA managed centrally so a launch ships in more than one language.

IP stays yours

The studio retains ownership of its game and brand; we publish under licence.

Platform coverage

PC (Steam, Epic, GOG), console and mobile storefronts through the studio’s accounts.

Post-launch runway

Updates, seasonal beats and platform features planned beyond launch week.